The proposal: To create an interactive model of the Melaka City Centre, simulating a 3 dimensional geographical information service for the tourist industry.
As you may notice, much of the geometry is in the low polygon stage. I am not trying to create hyper accurate details yet. However, I want to implement LOD (Level of Detail), which will optimise the speed of display at the client end. Smoothness of movement will also be apparent, since the snapshot load on the CPU is less. Compare that to having the CPU calculating and displaying all the geometry on the fly!
I have not implemented culling though (which is possible in VRML), since I have neither the resources nor the time to calculate the POV angles etc.